Video and Installation projects realized at the University of Louisville Computer Music Studio
Music - Riley Farretti
Video - William Lamkin
Bounce was written as a final project for the Creative Audio Recording and Production Techniques class, with the visual aspect of this piece done by UofL alumni William Lamkin. Just like the title suggests, Bounce features constant striking sounds that ebb and flow slowly throughout the piece that allows for the listener to explore the other various rhythms and sounds that present themselves in this piece.
Experimental Short 1
Video / Sound - Andrew Ramsey
Experimental Short 1 was made as the final project for a Sound Design Course in 2019. It makes use of royalty-free and filmed footage, while the sound has been fabricated separately using field recording and foley techniques.
assembling, appearing (not appearing)
Composition, Electric Guitar, Live Electronics, Programming - Isaac Barzso
"assembling, appearing (not appearing)" deals with the concepts and practices of abstractions and assemblages when applied to the relationships between multimedia and live performers. The video is the largest source of information, leaving the live guitarist to attempt to copy and recreate its material in their own sonic space. From there, the live electronics performer tries to recreate the sound of the video from the live performer's material, presenting less material but occupying the same space as the video, leaving the cycle of influence to flow between participants (both virtual and live) through the duration of the piece.
Programming - Roger Knight
1: to move by jumps and bounds, to leap or dance
2: to transport particles by turbulent flow of air or water
3: to undergo or exhibit a sudden and large mutational change
Saltate is a fully sequenced, automated, and self-running piece written in Max/MSP/Jitter. The heart of this program is an basic, arithmetic, physical model of saltated particles (i.e., sand blown by wind across a surface) in two dimensions. Other contexts of saltation are explored throughout the piece, treated as formal guideposts, and used to connect different aspects of the music.
Driftwood - live-coding improvisation in FoxDot - William Lamkin
Driftwood demonstrates the power of something we find affecting every aspect of our lives during the digital age - the algorithm. Coding and music might seem like like a strange pair at first, but when you think about how much we already use numbers to talk about music in rhythm and theory in general, the idea of applying math to these numbers becomes very interesting. Everything you hear in this video is being performed by the code itself, and as the coder, I am reacting to it in real-time. I may type a piece of code with an abstract idea what it will change, but I won't know what decisions they will create or influence until I hear it myself. Through the complex patterns that emerge, the code develops a life of its own, taking off in directions I could never dream of. By the time the improvisation is done, the sound will have reached a place no one has ever explored before.
Sound- Computer Music Studio Students
Video - Students of Fine Arts
Video Etudes realized as part of a collaboration between Computer Music Studio students and students of the Fine Arts Institute in Spring 2017.
We Shake Hands - Video, Monica Stewart; Sound, William Lamkin & Simon Holden
Passing Better - Video,Tom LeGoff; Sound, Nathaniel Mo, Zach Willman
Oyasumi Sheep - Video, Brianne Brown; Sound, Cullyn D. Murphy
Line of Sight - Video and Sound, Nick Hall
interactive sound installation
Concept, sound, video, and programming - Lauren Spavelko & Uadani Buttò.
The installation is inviting curiosity, interactive play, and novelty in an everyday environment.
1) How do people respond to an unusual object in their normal environment?
2) How can it continue to solicit their attention once the novelty has worn off?
The box is programmed with different groups of sounds: environmental sounds (birds, goats, car crashes, etc.), sounds of people (laughter, singing, vocalizations, recognizable voices), and musical sounds. Some of these sounds can be deliberately triggered and manipulated, while others are triggered at random or at scheduled intervals (for instance, a grandfather clock chiming the hour). The box has the appeal of a game or puzzle—many passersby spend time discovering what the box can do and also if and how they can make the box produce a desired sound again.
The box is also programmed with a set of sounds that are only triggered if it is left untouched for a period of time. These are designed to entice, manipulate, or annoy passersby to interact with it. Such behaviors include an upbeat salesman-like pitch, whistling, crying, growling, and producing an exceedingly long tone.
Swapping out some of the box's sounds to include more locally specific sounds can personalize the experience and make it more attractive to people in new locations. For example, recognizable voices can be traded for new recordings from favorite local teachers, celebrities, or community figures. Environmental sounds could include unique noises or themes that they would commonly hear in their own city or state (such as a football chant or their local ice cream truck).
interactive audio-visual installation
Concept, sound, video, and programming - Andrew Maxbauer
In Coils, metal springs are suspended from a concealed point and are activated by an unseen source. The sound and video in the work operate separately, designed to meet tangentially at specific moments. This relationship creates an artificial environment in which sounds are, at times, associated with their causation, and superficially displaced from it at others.
interactive audio-visual installation
Concept, sound, programming and visuals Jabez Co, Justin Giarrusso, Tyler Taylor, & Matt Wetmore
Submerge is an immersive public sound, light, and visual installation that gives visitors an abstract impression of being underwater in a common hallway space. The installation is a project by the class members of Advanced Topics in Computer Music (MUS 668). Through the use of a motion sensor and a microphone, visitors can trigger and affect the sounds produced in the installation space. The installation also consists of blue lights, organza cloth, and Styrofoam balls to create an ambient environment reminiscent of underwater surroundings.
interactive audio-visual installation with kinect
controller concept and programming - Krzysztof Wolek, Zachary Thomas Presented at the University of Louisville New Music Festival, November 2012
Studio 300 Festival, October 2013
Bouncing is an interactive audio-visual installation. It uses a kinect controller to project an avatar of the user inside of a virtual room which is, in a way, a reflection of the space the user is standing in. Collisions with the bouncing objects inside of the virtual room give the sound feedback and help to create a sound composition in 4 channels surround space, thus blending virtual and actual space. Different modes of operation allow various methods of user interaction ranging from purely observational to actively controlling the environment.
interactive sound installation from recycled materials
Concept and design - Chrisr Kincaid
February 15, 2013
Remote Connections combines recycled materials with modern mobile technology, creating a remote, interactive meeting space. Every day we communicate remotely with others through phone calls, texts, emails, video chat, and social media. The installation enables users to use the mobile technology to transmit and mix sounds created with instruments made from recycled materials.
Courage to Voice
Interactive audio-visual installation
Concept, sound, programming and visuals - Jonathan Carter
Courage to Voice is an interactive sound-art installation that seeks to challenge the validity of ideas. Along a corridor are hung several hundred pieces of paper with various quotations and words (in the form of word clouds). Without giving reference or attributing origin, the mass of sentences and words all at once becomes a blur of black figures set against a pale, shivering canvas. The origin of the material is diverse including famous quotes from historical figures (both good and bad) such as Abraham Lincoln and Adolf Hitler in addition to articles from various internet news sites and social media postings. At one end of the installation there is a box with a red button and microphone where participants are asked to record their own expression of an idea. These idea-recordings are played through the 4 speakers hidden above the hung papers and triggered by the motion of passersby. This mix of audio and visual cues is intended to be confusing for the observer, much in the same way that information is thrown at human senses today. The observer may choose to aurally contribute/react to the installation in any means that they may consider valid.
voice, live electronics, 2 video projectors and white dress
music - Adriana Guzman, video, dress design - Lexi Bass
University of Louisville, Bird Hall, December 3, 2010
Composer and performer, Adriana Guzmán collaborated with visual artist Lexi Bass to create a performance piece based on “finding God” or spirituality in natural spaces. The piece employed live electronics processing on the performers voice, sine waves, and other sound samples in MAX/MSP. Two fixed videos are projected throughout the piece: one video above the performer deals with the higher ideal or dream of the God, while the video projected onto the performer’s dress deals with the practical activities by which the earthly self occasionally “syncs” and finds oneness with the projected ideal. Projection and ritual were pivotal concepts in this piece.
Zachary Thomas, sound and programming
Anna Buky, Rachel Waters, visuals
Reflections is an art and sound installation which interacts with its inhabitants through reflective mediums. Mirrors surrounding the participants create fragmented and nested images while the sound of the space is processed and reintroduced via a four channel system. The installation uses only content introduced to it by the participants to create an interactive environment. Audio from the space is constantly collected and analyzed, informing a generative algorithm which processes the incoming audio in real-time. The sound itself determines how it will be processed and distributed in the spatial field. As the space attempts to qualify the sounds within it, new spatial, temporal, and timbral structures will emerge in the music.
Stars: Sound and Science
Joseph Burchett, interactive installation, composition and outreach program
A project funded by the NASA Space Science Student Ambassador program, Stars: Sound and Science consisted of a musical composition, interactive installation (shown here housed at the Gheens Science Hall and Rauch Planetarium), and a scientific lecture geared toward the general public. The central, unifying concept of these elements is that of asteroseismology, the study of pulsating stars. Astronomers are able to observe complex periodic variations in the light from a star and use these measurements to determine physical properties such as age, mass, and size of the star. These cycles may take anywhere from hours to days to complete, and the installation and composition uses actual data from observed stars scaled to the range of human hearing (20 – 20,000 Hz). Serving as an installation interface is an adapted Hertzsprung-Russell diagram which characterizes stars by their temperature and luminosity but contains marked regions where stars pulsate so that users may choose and “hear” different classes of these fascinating instruments in space.
This is all the NOISE we make sound installation
Adriana Guzman, Joey Crane, composition and programming
This sound installation seeks to draw attention to the everyday sounds we hear in the music building, trying to involve them in an artistic and musical environment. The installation plays pre-recorded samples in a random way, along with silent intermissions. The sound material includes various samples of steps and closing doors, and instrumental and vocal sounds. There is also a microphone recording live sounds produced in the space. These sounds are fed into the computer and reproduced later. The software used is MAX/MSP.
A Memorial to Honor the 27500 Men Who Died while Constructing the Panama Canal
Audio Visual Installation
Students of the Hite Art Program under the direction of Professor Mary Carothers
Sound: Professors Krzysztof Wolek and John Ritz
Transitivo is a memorial created to honor the thousands of men who perished during the construction of the Panama Canal (1880-1914). These men's efforts mark one of the most difficult engineering projects ever undertaken throughout the course of word history. Because of their dedication, the Panama Canal links the Pacific and Atlantic Ocean and has replaced the long and treacherous route via the Drake Passage and Cape Horn at the southmost tip of South America.
Lexi Bass, music and video
The chakras, in Hindu and Qigong mysticism, are force centers; wheel-like vortices of subtle matter corresponding with seven points on the physical body which are believed to be focal points for the reception and transmission of energies. Beginning at the base of the spine, the lower chakras deal with basic human needs and pleasures working up the spine to the genitals, the solar plexus, heart, the throat, the third eye, and eventually concluding in the ethereal extra-sensory crown chakra. Each chakra is associated with a color and natural element, connecting its body to its physical home on Earth. I wanted to create with my piece, Chakra Study 1, a sense of movement up these spiritual centers of the body, a sanctuary or generic religious space one could find within oneself in our electronic Western society. I chose to include subtle references to religious musical imagery, both Eastern and Western, to evoke a feeling of religion or spiritual connection without labeling a god or belief system. These references are not explicit. The droning introduction is achieved electronically, while the choral movement in the latter half is an emotive improvisation in pure phonetics. For me the process of connecting to my own energy was integral to the cohesive result.
Interactive Sound Sculpture
Leah Sproul Pulatie, sounds and programming
Collin Lloyd, glass, film, and carpentry
Aurelia is a set of glass sculptures that act as projection screens for different films that the user may change with the press of a button. As the films change, so do the sounds associated with those films. The user is meant to explore the sound and visual sets to create sequences that are most appealing to them. There are 5 different pre-set sound banks that we have put together, but the user may choose to play the sounds and visuals as they wish.
East of the City, Edge
Paper, photograph, glass, poetry and sound installation
Alexia Serpentini, airplanes and photography