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Prof Quasim Mehdi to discuss Computer Games: Where would we be without Newtonian?

Abstract:
Physics-based realism has been become a good selling point for modern computer games and consequently many game developers advertising their games as real-world physics. Many 3D modelling and simulation packages have incorporated many aspects of Newtonian physics to help realistically simulate and animate specific type of motion and interaction. However, many junior games developers need to become aware of the principles of physics that can be applied to computer games developments. In particular, they need to know the fundamental principles of Newtonian laws that are used to model the physical world into virtual world and to provide 3D immersive experience to games players.

This talk provides an insight into what areas of “real physics” (Newtonian mechanics) can be used by game developers to create realistic and believable game content in their computer games.

Brief Bio:
Prof. Quasim Mehdi is a Professor in Computer Games and Interactive Digital Media. He is also the director of the Computer games and Multimedia Technology research laboratory. His research interests include artificial intelligence, Computer Simulation and Modelling, Microprocessors and Microsystems, Graphic and visualisation, Interactive Digital Applications. He has been an invited speaker on intelligent games and computer simulation & modelling at home and abroad. He has published more than 130 papers in international conferences and journals and edited 16 conference proceedings and 6 volumes of international journals in computer games. Furthermore, his work has gained an excellent international reputation and recognition where he has served as a keynote speaker for IMAGINA international festival for digital image, ESM International Conference, peer reviewer for IEEE transaction and Kentucky Science and Engineering Foundation, USA. He is also a partner of the Canadian research project SAGE project and has initiated a Network of Excellence (NoE) under FP6 framework in computer games.

Professor Mehdi is the first developer to implement Artificial Intelligent Techniques into Microprocessor Systems. He is also the first developer who created the first Intelligent Multimedia Applications for the interactive production of models to achieve high precision of machine tools.

Prof. Mehdi is the founder and the general conference chair of the annual Game-On Conference (known as CGAMES) on Intelligent Games and Simulation, and International Conference on Computer Games: Artificial Intelligence, Design and Education (CGAIDE), which was sponsored by Microsoft, UK. He is also the Chief Editor of the first International Journal on Intelligent games and Simulation (IJIGS).

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