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Universal Design for Learning

Definition

Universal Design for Learning (UDL) is the process of designing and delivering curricula, materials, and environments in a manner that makes them accessible and usable to all students. UDL can be seen in educational approaches such as differentiated instruction, teachers as coaches, learning as process, individualized instruction, and cooperative learning.

Principles

In designing and delivering curricula, materials, and environments, educators need to consider ways to make the educational experience more convenient, more comfortable, and more flexible for learners of diverse backgrounds and learning styles. This consideration needs to involve the three main principles of the UDL framework:

  1. Providing multiple, flexible methods of presenting the information
  2. Providing multiple, flexible methods of interacting with and responding to the information
  3. Providing multiple, flexible methods of finding meaning from and engaging the information

Goals and Guidelines

The primary goals of Universal Design for Learning are to support recognition networks, to support strategic networks, and to support affective networks.

Recognition goals involve the “who, what, where, and when” of learning. Examples of UDL strategies designed to support these goals include providing multiple examples, highlighting critical features, providing information in multiple formats, and utilizing multimedia and technology.

Strategic goals involve the “how” of learning. Examples of UDL strategies designed to support these goals include allowing flexible opportunities to demonstrate knowledge and skills, providing scaffolding opportunities, and providing flexible pace to learning, and providing ongoing feedback.

Affective goals involve the “why” of learning. Examples of UDL strategies designed to support these goals include offering choices in context of learning, offering choices of tools and content of learning, offering adjustable levels of challenge, and offering rewards.

Methods

Recognition Goal
Strategy What That Means
Provide multiple examples Present patterns using multisensory approaches with many examples and counter examples
Highlight critical features Explicitly identify critical features in examples
Provide multiple media and formats Provide redundancy of patterns and critical features through a variety of media, formats, organizations, detail, and depth allowing the learner to access information in the way in which it best fits the individual’s learning style
Support background knowledge Ask learners to relate own experiences to topic being studied, to relate what is already known about topic being studied, and review key vocabulary and concepts prior to studying topic
Strategic Goal
Strategy What That Means
Provide flexible models of skilled performance Present examples and counter examples of expert performance, and allow the learner the choice of how to express knowledge and skills
Provide scaffolding opportunities Allow learner to become proficient with each step of a task before performing entire task
Provide multiple media and formats Provide ongoing, relevant feedback
Affective Goal
Strategy What That Means
Offer choices of content and tools Allow for flexibility in learning style as well as areas of interest and ability
Provide adjustable levels of challenge Assist learners in setting individualized and realistic goals based on level of task difficulty and individual frustration level
Offer choice of rewards Identify individualized intrinsic and extrinsic rewards for each learner
Offer choice of learning context Allow learners to choose the amount of structure and types of materials needed to complete an assignment

Practical Application

Beginners' Guide to Implementing Universally Designed Classroom Content
By Michael Abell
Topic Beginning UDL Intermediate UDL Advanced UDL
Study Guides
  • Type lesson notes in Word to share with students as a study guide
  • Teacher created graphic organizers
Email lesson/study notes to students or post on class Website Students use study guide as hardcopy printout or have computer using text to speech software read it to them.
Scaffolding Instructional Content
  • Highlight important facts, equations, or concepts on study sheets.
  • Summarize concepts
  • Use real-life examples to support classroom learning
  • Provide examples using manipulatives maps, flow charts and video clips.
  • Provide websites for extra student supports
Use accessible digital content with built in content scaffolding provided by publishers
Visually Present Lesson Content
  • Develop lessons in PowerPoint using interesting pictures and graphics. Print as a handout or use an LCD Projector to display to class.
  • Use charts/graphs as handouts
Develop lessons in PowerPoint using pictures from Internet or digital camera Search for video clips on the Internet and play in class or insert into PowerPoint. Search on Google.com using key words “Mpeg” or “video clips” and your topic of interest.
Note Taking
  • Have a student scribe take notes to share with others as needed
  • Graphic organizers with fill in the banks
Record lessons using a digital tape recorder for students to check out/take home Create class notes in Word and email to students using RWG which will allow it to be read to them
Testing
  • Type class tests into Word allowing you to easily modify for students either by shortening or adding different questions
  • Allow various ways to demonstrate skill
  • Provide models (visual/text) of important content or correct approach to answering Q’s.
  • Present items in predictable hierarchy
  • Simplify language
  • Read test orally
  • Use errors to modify instruction
  • Offer optional test/quizzes
  • Provide feedback/Rubrics so students know what to correct
  • Allow students to use text reader software to read the test questions as needed.
  • Use a Palm (PDA) for students to check out and take test/quizzes you have created
  • Provide different assessment methods (student created PowerPoint, video clip, or project)
  • Create online practice tests using websites like quizstar.4teachers.org
  • Create MP3 audio file of test by converting Word Doc. containing text using RWG.
Reading
  • Use pre-packaged (K-4) reading software such as Reader Rabbit or Broderbund Living Books.
  • List on paper/board main themes before reading
  • Use interest surveys to guide reading activities & content
Use Text Reader software such as RWG to access high interest content from the Internet or free content found at www.bartelby.com Use Text Reader software with Accessible Digital Textbooks either on CD Rom or the Internet offered by major textbook publishers
Writing
  • Provide word lists or manipulatives to help students generate topics and ideas
  • Use digital camera pictures or Internet to help students generate ideas
  • Allow students to use word processing software such as MS Word to create review and edit writing samples
  • Build graphic organizers to represent ideas and writing concepts (paper or Inspiration software
  • Use word prediction software such as RWG, with audio feedback for editing & revising
  • Use online journals for research and story generation

External Resources

Tools for educators learning about and practicing Universal Design for Learning (UDL)

http://www.cast.org/teachingeverystudent/

Articles and books pertaining to Universal Design for Learning

http://cast.org/publications/index.html

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